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Answer by Althaen
This may help you. If not them I'm not much use. :) http://docs.unity3d.com/Documentation/ScriptReference/Object.Destroy.html
View ArticleAnswer by phodges
You've got a fixed set of possible element types, so how about? - Start by preallocating all of the elements you will ever need and storing them in an array: access the type you need using an offset...
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